This is a submission to ScoreSpace Jam 26. The theme- "Collect"

Collect money, avoid everything else.

Controls are simple- only left/right arrows, or W/S!

It's almost a year since I first installed Unity, so I decided to do something special for this one. I remade my first weekend project from scratch! It's more chaotic, but in a good way :)

If this was a longer jam, I'd add some more environments, different hazards, some plot, more polish. I might return to this one yet again!

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ScoreSpace_26.zip 33 MB

Comments

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Wow, really nice game. I must say, as a video game dev myself I find it amazing the way you put a leaderboard and to be honest I tried to achieve the 1st place, but I think that the 3rd is also great. The game looks amazing and it is really entertaining... And the sound ? I LOVED that juicy sound of rock hitting the ground (the sound was really good). The music didn't felt too boring and the game mechanics seem to work well.

I have just tiny observation I must make about the game to make it feel a bit more "professional". 

1.The UI elements of the Main Menu still need to be worked on (also the leaderboard need to be worked on to make the top 3 player feel more rewarded to be in that place, I also felt great when I saw my score and that I was the 3rd in the leaderboard, but I felt also empty).

2.The game didn't made me kept playing the game and that make me really sad, because it is a great game, but the game every time became way too hard after 40.000 points and to be honest the 1st time I played the game I got the 54.000 score and after that I kept getting lower and lower even if I had and idea to improve my gameplay, To kept it short, I felt like I couldn't perform better than the first time, so I didn't felt like playing more than 4 times...

3.Not really important, but I observed that some cars make weird movements some of them walk diagonally, other are halfway into the ground (especially when the meteor hit the cars around it).

4.The game kept running so laggy after 40.000 maybe because the meteorites kept coming at me with full force and I must say... I have a super speed internet and a really powerfull pc, so I can't find any problem with my setup.

5.A REALLY IMPORTANT THING that I found a bit frustrating was that the money I collected didn't really helped me do anything, but to increase my leaderboard score. A GOOD SOLUTION for this problem may be an upgrade shop that let you upgrade your car to have more lives, to be able to paint it or buy ray-gun to erase any car in front of you (also a drill to crack the meteorites in front of you may be nice).

6.An important aspect of the game I found a bit problematic is the way the itch.io page of the game looks. Instead of a basic white, could you use some darker tones ? White is quite a strong color and during the night it may burn some player eyes.


        But over all, the game is AWESOME! Not sure how much time you have to work on a game (some devs  may have work, some of them are in college), but I thing from the most game you made (and you made quite a lot), this one was the most attractive looking one and some improvement in the game may make it shine on the itch,io page.

This was made for ScoreSpace jam (that's why I put the leaderboards in). The jam was roughly on my first anniversary of unity  development, so I figured it would be fun to remake the first game I ever created in unity.

1. Yeah, the menu didn't get much love. I sort of made it as a placeholder, and then focused on gameplay, bugfixing and such, so it didn't change since the first iteration.

2. Pro tip- once in a while you'll notice a long line of money. They become longer the longer you play. That's where the REAL points are :)

3. That's true. I noticed that during the development, but decided to leave it. I liked how it added to the chaos :)

4. Yes- I think it's due to a bug when generating the money lines. The game ends up trying to fire a ton of scripts (one for every money pile) in a single frame. 

5. The upgrade shop would be really nice if I wanted to spin this game into a larger project (I briefly thought about it- with levels that had slightly different rules). For this jam though, I wanted to keep it simple- lots of jammers try to implement lots of mechanics in short time, and end up spreading themselves thin.

6. You got me here- I almost never spend any time on pages (not counting capturing gameplay gifs).

Thanks for playing, and even more thanks for leaving feedback! 

So much fun. Music was great and inredibly intense. Loved it

nice!

(+1)

Thanks! Also- pretty good score :)

yeah, 45.327 it's not bad haha