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Devlog
Submission to GoedWare Game Jam #13 (+ prizes ๐)
Dick Storm's day off
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Devlog
Part four- tragedy strikes
March 08, 2025
by
kkcn
There is a way I like to manage my time, when doing game jams. Basically- I want to have all the main stuff implemented by the midpoint. Then I can decide, if I want to add more stuff, polish what I h...
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Part three- anomaly design
March 08, 2025
by
kkcn
From the technical standpoint. The anomalies are handled by two scripts. The first one is a Anomaly Manager. When player moves to another iteration of the loop, it decides if the next one is gonna hav...
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Part two- tiny level design
March 08, 2025
by
kkcn
There is something freeing in setting your game in a alien base, goblin fortress or... you know, environment, that doesn't exist in real world. As a developer you can focus on "rule of cool", think ab...
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Part one- the easiest genre!
March 08, 2025
by
kkcn
As most jam games, this one starts with a theme. This time, it's "BREAKING THE LOOP". We figured, that we are gonna make one of those anomaly search games. If you don't know what I'm talking about, he...
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