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Devlog

  • But how to make them play it?
    September 29, 2024 by kkcn
    I finished testing, did some final bugfixing/ balancing. Lighting data is being built for that one level I forgot to build lighting data for... Before uploading and submitting some final thoughts on h... Continue reading
  • Level design for game jams
    September 29, 2024 by kkcn
    Turns out itch didn't save my previous devlog entry. You can't read it, but imagine it was the best one yet, and you feel inspired after reading it. So lets talk about level design. Let's have a look... Continue reading
  • Day 3- some upgrades, and AI for the bad guys
    September 22, 2024 by kkcn
    Last day of the weekend, so according to my plan, I should have all the basic mechanics implemented. Let's talk about, how to do things, but only when in JAM MODE 1. Enemy status. At least one of the... Continue reading
  • Day 2- the groundwork
    September 21, 2024 by kkcn
    The first days are all about making the basic building blocks, that will make the next days easier for us. At this point we have: 1. The FPS stuff All the basic skills that our hero can use. In boomer... Continue reading
  • Day 0- yeah, I create my devlog, BEFORE any dev work, so what?
    September 20, 2024 by kkcn
    So, the jam theme has been announced, the dev team skipped work a bit early (that's ok, I worked longer on Tuesday). Time for the first devlog, while Unity sets up a new project. 1. The theme Of the f... Continue reading
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